The virtual machine s system and the associated toolchain that altogether account for 30% of the code released.Part 5 : New Artificial Intelligence for the bots.Part 4 : New Virtual Machines playing an essential part in the engine, combining Quake1 portability/security with Quake2 speed.Part 3 : New Network model based on snapshots.Part 2 : New dualcore renderer with material based shaders (built over OpenGL Fixed Pipeline). ![]() The key points can be summarized as follow: The engine is mostly an evolution of idTech2 but there are some interesting novelties. ![]() IdTech3 the 3D engine that powers Quake III and Quake Live. After Doom, Doom Iphone, Quake1, Quake2, Wolfenstein iPhone and Doom3 I decided to read the last codebase I did not review yet: Since I had one week before my next contract I decided to finish my "cycle of id". JQuake 3 Source Code Review: Architecture (Part 1 of 5) >
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